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Crunch culture

A period of intense work, often with long hours, to meet project deadlines in the gaming industry.

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3
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The neighbourhood: crunch culture and the ideas it travels with. Drag to roam, click a star for the episode, click a neighbour to travel.

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The lexicon

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    What the corpus says

    The throughline across every conversation that touches this idea.

    Jeff Kaplan's career in game design was catalyzed by his extensive time in EverQuest, logging over 6,000 hours.
    World of Warcraft's quest-driven leveling system was a pivotal shift from EverQuest's static leveling, contributing to its massive success.
    Kaplan views AI integration in game development as problematic, with AI often providing incorrect solutions.
    Overwatch's development faced challenges due to executive pressure and a focus on revenue generation.
    Kaplan believes small studios are the future of gaming, driving innovation with compelling ideas.

    Voices on crunch culture

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    Go read

    5 books and papers cited across these episodes.

    For the specialist

    What experts find new

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    At the frontier

    Still unresolved

    1 open questions flagged across these conversations.

    The thinkers

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