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Tim Sweeney

1 appearance ·5 ideas explored

Across 1 conversation, Tim Sweeney ranges across graphics optimization, game distribution, scalability. Tim Sweeney optimized Unreal Engine's texture mapping to six CPU cycles, using 11 instructions per pixel. Epic Games' Fortnite scaled from 40,000 to 15 million concurrent users due to robust backend systems.

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For the specialist
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The Nyquist sampling theorem in graphics states that to render a texture at a certain resolution, no more than twice the pixels of the texture are needed on screen.
#467Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
Nanite's pipeline bypasses traditional triangle rasterization, directly calculating pixel results for efficiency.
#467Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
Tim Sweeney's optimization of Unreal Engine's texture mapping involved reducing CPU cycles to six per pixel, using 11 instructions.
#467Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
The Verse programming language is designed for large-scale simulation programming, allowing components to be used by millions of programmers.
#467Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
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Reading list

What they pointed you toward

books

The Metaverse
by Matthew Ball

papers

Composable Memory Transactions
by Unknown

videos

Adventure
by Atari
Zork
by Infocom
Doom
by id Software
Wolfenstein
by id Software

others

Epic Games
by Tim Sweeney
MetaHuman Creator
by Epic Games
Lumen
by Epic Games
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