game distribution
1 episode mentions this concept.
Often discussed alongside
Voices on game distribution
Standout quotes from every episode that touches this concept.
"Getting faces right requires the interplay of literally dozens of different systems and aspects of computer graphics."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
"The real purpose of all of this is to learn, and whether you learn formally or you learn on your own, it’s the learnings that are really valuable in a career."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
"Wolfenstein was the first game that was fast enough, running at 30 frames per second, it really felt immersive."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
"We were always very financially stressed, so I was continually worried about that."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
"AI is ultimately going to be another tool in the artist’s tool set."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
"All companies are terrified of Apple because Apple can destroy their business."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
"We decided to compete on supply by doing exclusive deals, and we signed a lot of them."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
"A bad game is bad forever. A late good game eventually is released and is good."
— Tim Sweeney in Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming