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Scalability

1
episodes
1
thinkers
4h
of conversation
9
books & papers
3
terms defined

The neighbourhood: scalability and the ideas it travels with. Drag to roam, click a star for the episode, click a neighbour to travel.

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The lexicon

Every term the guests lean on, in plain language. Read one in full, or filter to find it.

    What the corpus says

    The throughline across every conversation that touches this idea.

    Tim Sweeney optimized Unreal Engine's texture mapping to six CPU cycles, using 11 instructions per pixel.
    Epic Games' Fortnite scaled from 40,000 to 15 million concurrent users due to robust backend systems.
    The Unreal Engine's Nanite system allows rendering with just two triangles per pixel, enhancing efficiency.
    Sweeney argues Apple's 30% developer fees are economically ruinous, inflating digital goods' prices.
    Epic's exclusivity deals, costing over a billion dollars, aim to compete with Steam's dominance.

    Voices on scalability

    8 standout quotes from across the corpus.

    Go read

    9 books and papers cited across these episodes.

    For the specialist

    What experts find new

    4 expert-level takeaways for a specialist reader.

    At the frontier

    Still unresolved

    2 open questions flagged across these conversations.

    The thinkers

    Who takes this idea on, by how often they return to it.

    All guests

    Adjacent ideas