TLexDR

Often discussed alongside

developer fees 1 exclusivity 1 game distribution 1 graphics optimization 1

Voices on scalability

Standout quotes from every episode that touches this concept.

"Getting faces right requires the interplay of literally dozens of different systems and aspects of computer graphics."
"The real purpose of all of this is to learn, and whether you learn formally or you learn on your own, it’s the learnings that are really valuable in a career."
"Wolfenstein was the first game that was fast enough, running at 30 frames per second, it really felt immersive."
"We were always very financially stressed, so I was continually worried about that."
"AI is ultimately going to be another tool in the artist’s tool set."
"All companies are terrified of Apple because Apple can destroy their business."
"We decided to compete on supply by doing exclusive deals, and we signed a lot of them."
"A bad game is bad forever. A late good game eventually is released and is good."

All episodes

Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

▶ 4h 25m